I guess I'm not really explaining myself or what I want very well. It means we frequently get that item very late and we need to deal with not having it. randovania) and making these different experiences is our goal: for example, we made a change that locks Power Bomb expansions behind the Main Power Bomb item and the logic is rather picky on where it places that one. I work on the randomizer for Metroid Prime 2 (. These are likely to happen less often, but some randomizers offers enough settings to make these sort of games more likely, with difficulties, etc. Indeed, you can get a game where you need to start via Maridia and the Wrecked Ship. Aside from some starting items to open it up, there's no guarantees of the rest. The randomizer ensures your game is beatable, not where they'll appear. Is there a randomizer like that, which uses the random generation in a way that's focused on creating fundamentally new experiences with the game? Rather than "stuff is in a different place from what I remember, but I'm still doing the same basic thing"? Or "I don't have the weapons the designers expected me to have, so the beginning of the game is much harder than the end, which is totally not how a game is supposed to fucking work." That means instead of going through Norfair and Kraid's Lair, you instead are funneled through Maridia and the Wrecked Ship. Like if you get Power Bombs, Grapple Beam, and the Gravity Suit, but no High Jump at all before Kraid (again, ignore the fact that it's not strictly required). What would make for a different experience is if they force you along a completely different route. Yes, it's different you don't know entirely what to expect, but I don't see how they make for a better experience overall. I just don't see how these things improve the actual game.
so what? I still have to go fight Kraid, even if it's not exactly when I did before. Let's say you give me the Power Bombs before fighting Kraid at all (again, ignore the fact that you can totally sequence break to get them first). what did that accomplish? It means I don't have to go into Norfair before going to Kraid (ignore the fact that I never really "had to" go there). Let's say you move the High Jump boots to the place where the Spazer or Charge Beam is. Is there anything in these randomizers that is done to make the game created by them interesting? Not merely "stuff is in a different place", but done in a way that makes the stuff being where it is actually create interesting pacing and so forth?įor example, take Super Metroid.